Description

Scientific and technical obstacles

Stroke survivors frequently meet difficulties to produce relevant Kinesthetic Motor Imagery (KMI) for rehabilitation therapy.

  1. KMIs remain intangible (i.e. not graspable). Therefore, subjects have difficulties to understand how to produce KMIs. These difficulties are higher for stroke patients with cognitive disabilities.
  2. KMI do not generate perceptual feedbacks, specifically the haptic feedbacks, usually perceived during a real movement. It is then difficult for the patients to perceive their performance level, and therefore to progress.
  3. Stroke survivors need extensive rehabilitation work. Having to attend long sessions, they need strong motivation.

Objectives

  1. Evaluate the user needs, the usability and acceptability of the GRASP-IT device (including a sensory and a motor electrical stimulation, a tactile/kinesthetic feedback and a tangible interface).
  2. Design and development of the Tangible and Haptic Interfaces & Interactions, pluggable into a BCI, and that could be integrated with a wearable, 3D printable, orthosis.
  3. Design of a hybrid and gamified rehabilitation training program that enable users to learn, persevere and perform through a KMI reeducation methods

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